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3440x1440p rise of the tomb raider background
3440x1440p rise of the tomb raider background








  1. #3440x1440p rise of the tomb raider background software#
  2. #3440x1440p rise of the tomb raider background Pc#

In this first set of comparisons, VXAO's precision is exemplified. As demonstrated below in our interactive comparisons, VXAO dramatically improves the quality of Ambient Occlusion shadowing in the game’s object and geometry-filled locations. This is particularly evident in Crystal Dynamics’ Rise of the Tomb Raider, the first game to feature VXAO. Significantly improved Ambient Occlusion shadowing in detailed in-game environments. In addition, VXAO’s precision and accuracy This allows AO shadows to be cast into a scene from objects near to the player but just outside of their view, and from occluded objects in the distance large enough to affect the appearance of the scene. The result is scene-wide Ambient Occlusion shadowing, instead of ‘screen space’ shadowing based on what you can currently see. Included in this voxelization are objects and details currently invisible to the viewer, and those behind the viewer, too. With VXAO, occlusion and lighting information is gathered from a ‘world space’ voxel representation of the scene, which takes into account a large area around the viewer. March 2016 NVIDIA Voxel Ambient Occlusion (VXAO) Update: Derived from our Voxel Global Illumination technology, VXAO is a new cutting-edge Ambient Occlusion technique that improves upon HBAO+ to deliver the most realistic Ambient Occlusion shadowing seen to date in games. With HBAO+, AO shadowing is improved, entirely new shadows are rendered, and detail has even greater depth and realism, with the smallest of details being accurately shadowed. Click here to see how VXAO compares to HBAO+ and BTAO.Īs the interactive comparisons and screenshots demonstrate, our HBAO+ Ambient Occlusion technique improves upon BTAO, which is itself rather good. We also introduced NVIDIA Voxel Ambient Occlusion (VXAO), a new AO rendering technique that once again raises the bar. Of the Tomb Raider, creating richer, deeper, more accurate ambient occlusion shadows that further bolster the visual fidelity of the game's fantastic graphics. The latest iteration of HBAO+ is found in We improved upon every aspect of HBAO to create HBAO+, and now in The result is a technique that is better and faster than Horizon Based Ambient Occlusion (HBAO), which we developed back in 2008. Microsoft built upon the ideas presented in the linked SAO paper to create BTAO, and worked with Crystal Dynamics to customize it for

#3440x1440p rise of the tomb raider background Pc#

In Rise of the Tomb Raider, the Ambient Occlusion option enables players to choose between Microsoft and Crystal Dynamics' custom Screen Space Ambient Occlusion (SSAO) technique, called Broad Temporal Ambient Obscurance (BTAO), and our own HBAO+ and VXAO techniques.īTAO, seen originally in the Xbox One edition of the game and further tweaked for this PC release, is inspired by a 2012 AO technique called Scalable Ambient Obscurance (SAO). Scenes look flat and unrealistic, and objects appear as if they are floating. The AO technique used and the quality of the implementation affects the shadowing's accuracy, and whether new shadows are formed when the level of occlusion is low.

3440x1440p rise of the tomb raider background

Less accurate effects could be rendered in real-time, though they wouldn't appear anywhere near as dramatic or thrilling.Īmbient Occlusion (AO) adds contact shadows where two surfaces or objects meet, and where an object blocks light from reaching another nearby game element. With this package highly realistic water effects and avalanches were created offline, recorded as Bink videos, and dynamically merged into real-time cutscenes to display visual effects that would be otherwise impossible to render.

#3440x1440p rise of the tomb raider background software#

Of the many additions, Crystal Dynamics' use of Side Effects' Houdini software is the most impressive. Physically Based Rendering gives materials a natural look under all conditions, HDR and adaptive tone mapping create stunningly bright zone transitions and highlights, deferred lighting with localized Global Illumination increases the realism of lighting, volumetric lighting adds God Rays and other shafts of light, dynamic color grading gives artists control over the appearance of individual areas, reactive water enables dynamic water ripples game-wide, physically correct forward lighting enables translucencies to be accurately lit, particle lighting enables particles to be dynamically lit by light from their surroundings, and Subsurface Scattering and Backscattering increases the quality of lighting on characters' skin. Crystal Dynamics' Foundation Engine returns for the sequel with upgrades galore.










3440x1440p rise of the tomb raider background